Crafting

      There are three Crafting skills: Gadgeteering (Artificer skill), Engineering (Open skill), and Chemistry (Open skill).

      Gadgeteering (2 CP)*

      You may use spare parts and appropriate sigils to create gadgets that can be used by anyone, according to the Crafting Rules (see the Supplemental Rules section). This skill may be bought up to three times; each purchase allows you to make more sophisticated gadgets. Gadgets may be made during play if appropriate parts are at hand. Construction requires access to a workshop, and one minute of work per level of the gadget created. Any character with the Gadgeteering skill may set up a workshop in his residence.

      Engineering (2 CP)*

      You may use spare parts and scavenged components to create devices that can be used by anyone, according to the Crafting Rules (see the Supplemental Rules section). This skill may be bought up to three times; each purchase allows you to make more sophisticated devices. Devices may be made during play if appropriate parts are at hand. Construction requires access to a workshop, and one minute of work per level of the gadget created. Any character with the Engineering skill may set up a workshop in his residence.

      Chemistry (2 CP)*

      You may use scrounged chemicals and other materials to create compounds or drugs with various uses, both medicinal and otherwise, according to the Crafting Rules (see the Supplemental Rules section). This skill may be bought up to three times; each purchase allows you to make more sophisticated compounds. Chemistry may be used during play if appropriate parts are at hand. Crafting requires access to a workshop, and one minute of work per level of the chemical created. Any character with the Chemistry skill may set up a workshop in his residence.

      Crafting Rules

      Chemistry, Engineering, and Gadgeteering are all skills that allow players to create items in game. They require components (represented by tags found in game), a workshop, and time. Once created, the items can be used by anyone with the appropriate skill (for example, some Medicine requires Prescribe Medication, while Grenades require the Thrown Weapon skill).

      Players will find Master tags that contain a list of required components for specific items. Once the other components have been acquired, the player spends the appropriate time in the workshop (one minute per level of the item), signs and dates the Master tag, and returns the rest of the tags to staff for recycling. A deposit box will be provided in a common area for this purpose. The Master tag is now the tag for the item and can be used by anyone. It should be turned in at checkout after it expires or is used in game.

      Example Master tag:

      ---------------
      Master Crafting Component: Shell Casings
      ---
      Explosive Bullets, +1 damage "Explosion", 3 shots: OOO
      Requires Gadgeteering 1, one Explosive, and one Metal
      ---
      Hollow Point Bullets, +1 damage, 3 shots: OOO
      Requires Engineering 1, one Gunpowder, and one Metal
      ---
      exp. 6/07
      ---------------

      Example General tags:

      ------------------
      Crafting Component
      Explosive
      ------------------

      ------------------
      Crafting Component
      Metal
      ------------------

      Once the player has all three above, she can decide to make Explosive Bullets. She spends one minute in the workshop, crosses off the "Hollow Point Bullets" section (to show it cannot be used), and signs and dates the bottom of the Master tag. She turns in the two Generic tags in the deposit box on site.

      The Master tag is now a tag for three rounds of Explosive Bullets, and can be used as such. It expires according to the expiration date on the bottom of the tag, and should be turned in at checkout when it is used or at the end of the event in which it expires.